![how to change a stationeers game to creative how to change a stationeers game to creative](https://cdn.akamai.steamstatic.com/steam/apps/544550/header.jpg)
- How to change a stationeers game to creative trial#
- How to change a stationeers game to creative plus#
The only difference is that the game world has been 100 percent designed, and it is an experience players can choose to walk away from. There is a sense of progress, a system of feedback, incentives, reward, punishment, reputation.
How to change a stationeers game to creative trial#
Learning occurs largely by trial and error, and through this learning a clear goal or goals emerge. It engages people or players, who generate outcomes by making choices and taking actions. It is a miniature world, in many ways analogous to the world we live in. This may be because it is an idea naturally embodied in games, and games are a language kids speak.Ī game is a complex system. In fact, kids pick it up fast with no problem. This may seem like an advanced idea, beyond the reach of a fifth grader.
How to change a stationeers game to creative plus#
It is the difference between looking out the window and seeing sky, water, trees, and birds and looking out the window and seeing all this with an understanding of its interconnectedness and interdependence - plus how you fit in. One of the sweetest comes from a game designer's tendency to see the world as a complex, dynamic, highly interactive system rather than as a collection of isolated things. This kind of empowerment is one of the first fruits of beginning to think and act like a game designer. In other words, the fountain takes on the reality of a spaceship only because a group of kids was inspired to come together and agree to play the same game, to abide by the same set of rules. And because all this occurs in the highly collaborative context of a camp, they simultaneously realize that creativity, power, and agency have value only insofar as they connect to, engage with, and inspire other people. It puts them in touch with their own creative power, their agency to act in the world, to participate, to choose. This shift in perspective is tremendously empowering, especially for young people transitioning into adulthood, with all its alien rules and expectations. The mesh metal trash cans on every street corner become portals to a vast underground enemy fortress.
![how to change a stationeers game to creative how to change a stationeers game to creative](https://i.ytimg.com/vi/Q36QJfjH2Nc/hqdefault.jpg)
They begin to sense in every encounter with the "real world" an opportunity to re-write the underlying value, function, or meaning of its objects in support of the games they are learning to design and play. They start to experience every object as a possibility. They are beginning to view the world not as it is, but as it could be. But an important shift in the campers' perspective is underway. Of course, the fountain is still a fountain.
![how to change a stationeers game to creative how to change a stationeers game to creative](https://img.youtube.com/vi/su1t-yqhrQs/0.jpg)
And the huge central fountain becomes a sunken spaceship. The squirrels in Washington Square Park become spies burying secrets. In only a few days, the familiar urban landscape is transformed. Every summer, fifty fifth graders converge on Manhattan for a week-long game design camp called Mobile Quest and magic happens.